Via Flickr:
Posted via email from Rankle's posterous
Doodled with waiting for my computer to unfreeze.
The main reason for this page is to show some nice fractal pictures. You can freely download any of the pictures for home or non profit use, such as desktop wallpaper, printing one off cards and calendars, your web pages, etc. For commercial use, mass publications, small leaflet runs, commercial web pages, larger resolutions please contact me at the email below and we can work out equitable rates. The programs used to generate the fractals can be found on the links page.
Tuesday, 19 July 2011
Hand drawn fractal tree
Tuesday, 26 April 2011
Fractals on Android
Created with this app Fractoid
Alastair's Fractals Main Page My Shop at CafePress My Shop at Zazzle
© Alastair Montgomery 2010
Wednesday, 9 March 2011
Surface Detail
Surface detail from subBlue on Vimeo.
A myriad of details in an evolving fractal landscape.
I'm currently working on a WebGL 3D fractal renderer that will let you explore structures like this in real time... stay tuned!
Update: The soundtrack is an original piece I made for the video. I've put it up on soundcloud: http://soundcloud.com/subblue/surface-detail
Alastair's Fractals Main Page My Shop at CafePress My Shop at Zazzle
© Alastair Montgomery 2010
Fractal Lab lets you create 3D WebGL fractals that you can explore
At first glance, Fractal Lab isn't immediately exciting -- in fact, when you close the Help dialog, all you get is a blank checkerboard. It's only when you start hitting some buttons that you realize just how awesomely powerful this demonstration is. If you haven't opened the site up yet, do so now. Then hit '3D,' and wait while your CPU renders your fractal design. What you will eventually see before you is drawn using WebGL and the GLSL shading language.
If that wasn't cool enough, you can move around the rendered object! Scroll in and out with the mouse wheel, move around with W and S, A and D. If you have a powerful computer, un-tick 'Preview mode' at the bottom; it'll make everything look rather beautiful.
Then, when you're bored of that, start moving through the tabs: Constants, Fractal, Camera, Colour and Shading. Each and every one will radically change the rendered object, or how it's displayed in your browser. Pick some new numbers (change the 'Fractal type' on the Constants tab!), then hit Recompile.
And yes, if you weren't excited enough about seeing an actual, real-world application of WebGL, you can even save your fractals using HTML5's localStorage feature!
Fractal Lab is a small piece of genius, and hopefully a good sign that more awesome things will soon gush from the HTML5 and Open Web pipeline.
Fractal Lab Introduction from subBlue on Vimeo.